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Dark Chao Brothers(I)
Dark chao brother(Mitz): HP:99 ATK:25 DEF:25 INT:25 SPD:20
Dark chao brother(Slitz): HP:90 ATK:25 DEF:25 INT:25 SPD:20
Dark chao brother(Blitz): HP:99 ATK:25 DEF:25 INT:25 SPD:20
Dark chao brother(Leader): HP:150 ATK:25 DEF:25 INT:25 SPD:40
For the first boss, these four are rather tough. They all share a skill called black magic which you should'nt concern yourself
with. They attack with fire and wind attacks too. Take them down by attacking, then healing if nessecary. They last awhile.
If you save Leader(the very back one) for last you get a clue on how much HP he has left. The music will speed up and thats
when he has around half his HP left.
Shade (I)
HP: 199 ATK: 34 DEF: 24 INT: 16 SPD: 5
WIth just a few HP higher than Leader, he's not to hard. He is very slow to the draw, so dont wait for him to be doing anything.
Just be sure you heal if he does do something. The music will speed up at around half his HP like with Leader. This is called
"Pinch". Shade doesnt last long after Pinch.
ATtacking is what you should do, Hurricaine works but it does less damage.
Delirious Knuckles Chao
HP: 230 ATK: 45 DEF: 30 INT: 30 SPD: 35
Delirious Knuckles Chao has some hard hitting moves, but the battle wont last long enough to even suffer from prolonged abuse.
A couple of good whacks will send him away. Fire does critical damage to him, so use Volcanic breath to end it faster.
Dark Chao Brothers(II)
Mitz: HP:200 ATK:35 DEF:30 INT:30 SPD:25
Slitz: HP:200 ATK:35 DEF:30 INT:30 SPD:25
Blitz: HP:200 ATK:35 DEF:30 INT:30 SPD:25
Leader: HP:250 ATK:35 DEF:35 INT:35 SPD:30
This battle with them is simmilar to the last one, execpt their incresed stats prolongs their downfall. Maui's Silly Jabber
3 does works on them giving them at least 3 effects inckuding Sleep and Beserk. WHatever mentioned above also applys here.
Shade (II)
HP: 550 ATK: 45 DEF: 35 INT: 26 SPD: 18
Shade is still slow, so all really need to do is pound him into the ground really...
Witch Chao
HP: 700/600 ATK:89/93 DEF: 56/70 INT: 56 SPD: 60
The Witch Chao is DEFINITLY NOT slow! She is also immune to all of the elements, so dont even try. Witch Chao also knows Silly
Jabber and Devestating Adiuo(which is devestating)so as to randomly inflict status effects on you. She attacks with elemental
magic spells. Basicly all you can do is attack and heal as nessecary with random Silly Jabbers from Maui. After you defeat
her once, you have to defeat her again, but her stats are altered some(1st battle/2nd battle) so she may not be that much
of a threat. All that I've said thus far applys for both fights.
Skull
HP: 950 ATK: 105 DEF: 90 INT: 80 SPD: 80
Unlike Witch Chao Skull is not immune to anything. HOWEVER, also unlike the Witch Chao, Skull can paralyze and stun you, making
him more challeneging. HIs high HP makes it seem like forener to whittle him down. Hopefully you bought some stats effect
curing items (Mosty for Paraylze)in Mechanical Mechanism. Have Maui or Hero use them as needed while Carol attacks with his
new Ying Yang, which should do damage. Maui should still use Silly Jabber and or Devestating Aduio(if she even knows it).
Hero should do fine with her magic spells or regular attacks. Skull uses thunder attacks, so if its possible, protect your
party from thunder attacks with equipment and the like.
Jessie
HP: 2487 ATK: 170 DEF: 99 INT: 86 SPD: 86
Like the last boss, Jessie has high HP levels and also likes elemental thechniques, making her difficult to
defeat. She mostly uses Fire. There is a shop before you encounter her, so by some equipment to protect yourself and upgrade
Carols weapon. Use elemental attacks to whittle her down, healing as nessecary.
Carol should attack, reviving Maui.
Dark Chao Brothers(III)
Dark chao brother(Mitz): HP:99 ATK:25 DEF:25 INT:25 SPD:20 Dark chao brother(Slitz): HP:90 ATK:25 DEF:25 INT:25 SPD:20
Dark chao brother(Blitz): HP:99 ATK:25 DEF:25 INT:25 SPD:20 Dark chao brother(Leader): HP:150 ATK:25 DEF:25 INT:25
SPD:40
This battle with the Dark chao brothers is the exact same battle as the
first time you ever battled them!!! Just use the tips for the first battle, and you'll be
just fine...
Shade(III)
HP: 199 ATK: 34 DEF: 24 INT: 16 SPD: 5
WIth just a few HP higher than Leader, he's not to hard.
He is very slow to the draw, so dont wait for him to be doing anything. Just be sure you heal if he does do something. The
music will speed up at around half his HP like with Leader. This is called "Pinch". Shade doesnt last long after Pinch. Attacking
is what you should do, Hurricaine works but it does less damage.
Darkness(I)
HP:3500,ATTK:266,INT:340,MP:9999,DEF:167,SP:287.
This is it. The final battles begin
now. Darkness is very tough, making the battle seem long. Use Sacrement and Holy spells, to writhle him down. Healing is needed
almost constantly. Beware Darkness' Devils Touch,
because it can kill you very quickly. Maui should,again, use Silly
Jabber 3 or Devestating Audio as much as possible.
Darkness(II)
HP:4658,ATTK:364,INT:450,MP:9999,DEF:234,SP:450.
Once again, you battle the Lord of Hell. His strength
has increased, same with the rest of his stats. Once
more, use Holy and Sacrament spells, and beware of
Devils Touch. Heal and revive any fallen members,
because you will need them for this battle! With a
little time, you will win....
Darkness Final Form Battle
HP:20,000,ATTK: 900,INT: 900,MP:9999,DEF:900,SP:599
Darkness' Final Form is one bad boss. He has 20,000 hit points,
and is supremely powerful. Hell's Gate, a move he knows, is an
INSTANT death move. Stock up on some food and healing potions,
because you are in for one hell'uva ride!!
Hero and Darkness: Embracient Power Bosses and Mini-Bosses
**Note: All bosses past relucle have not been implanted in the game yet execpt those marked with a "$" which even then
are only still plans.**
The Terrible T.
Tepan: HP: 1250 ATK: 50 DEF: 10 SPD: 20 INT: 50 STR: 20 DEX: 10
Temper: HP: 750 ATK: 50 DEF: 10 SPD: 20 INT: 50 STR: 25 DEX: 10
Timpani: HP: 1000 ATK: 75 DEF: P10 M25 SPD: 25 INT: 50 STR: 30 DEX: 15
Once again, the first boss is a group attack. Temper is the weakest. Start by focusing your attacks on Tepan, healing
as nessecary. Don't be fooled, Temper Tantrum looks like a big attack, but its egnimatic; Impressive animation, crappy damage.
Timpani is the next one to attack after Tepan dies, because Timpani may not be the easiest nut to crack, but he strikes hard
and he can heal and revive! Follow the stratagey of taking them down for each one starting with
Tepan and ending with Temper. They'll be down in no time!
Relucle
HP: 1250 ATK: 100 DEF: 30 SPD: 50 INTL: 100 STR+DEX: 50
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